Narrava Studio — an AI video studio, in final testing
Write or paste a script and have it timed into beats, then let the AI storyboard turn those beats into a shot list with real footage suggested for each one.
Edit on a proper timeline: multiple lanes, trimming, split screens, per-clip transform and color, and an inspector for everything you select.
Narrate in your own cloned voice — the same engine behind SpokenVerse — and drop the result straight onto the timeline.
Generate an animation from a prompt when no stock footage fits, rendered to video on our side and added to the project like any other media.
Not open yet. It will appear in your dashboard when it is.
Seamless splits, a working timeline toolbar, and undo on the keyboard
Cutting a clip and playing over the cut no longer stutters. Both halves now play through one media element, so crossing the cut needs nothing loaded, nothing seeked and nothing rebuilt.
The toolbar under the timeline does something: Split at the playhead, Delete, Duplicate and Adjust, each grayed out until there is a clip selected to act on.
Ctrl+Z and Cmd+Z undo, Shift+Z and Ctrl+Y redo. Neither fires while you are typing, so the browser’s own text undo still works inside a field.
Video with no sound no longer gets an audio strip under it — we now read the file on upload to find out, instead of assuming every video has audio.
Removing a clip’s audio asks first, and the mute and remove controls on the strip are big enough to hit.
Every dashboard page now reflows down to a phone: a top app bar with a slide-in menu, single-column forms, and tab rows that scroll instead of wrapping into a pile.
Buttons and form controls have real touch targets on touch screens, and text inputs are sized so iOS stops zooming the page when you focus one.
Narrava Studio is the one exception — it asks for a larger screen rather than cramming a timeline editor onto one that cannot show it.
Body and label text across the site and dashboard was raised to a measured contrast floor, so nothing is dimmer than legible against its own background.
Buttons on light backgrounds got their dark text back after a palette change had quietly washed them out.
The generate button now checks your plan’s per-generation character limit before spending anything, instead of letting a long script fail after the fact.
The character count sits under the script box where you are typing, and the action row moved under the field with it.
Lower credit costs, and buttons that know when you are out
Speech generation dropped from 150 credits to 50, and tracing an origin in Chrono Origin from 300 to 100.
Generate buttons now lock the moment your balance runs out rather than failing on submit, and the out-of-credits prompt links straight to the top-up page.
Book Alchemy, Research Atlas, Chrono Origin and SpokenVerse each got a landing page explaining what they do, with a live demo you can try before signing up.